![]() His friend lets out a cry and falls over, stabbed in the back by the very same halfling. Your person carries upon it a note with detailed instructions for the temple’s priests should you not be in a position to direct them to your aid personally. An orc swings his axe down at a female halfling who suddenly disappears. Should you ever be made helpless against your will (such as when knocked unconscious, paralyzed, petrified, securely bound, or forcefully put to sleep), you are immediately teleported (as per the teleport spell) to the nearest known temple dedicated to your deity. You have cast the contingency spell upon yourself. Case 1, but the Wizard can use Ready-ing the Teleport spell to effectively turn it into case 2. The Wizard takes their next turn in the first round, while some foes may still be surprised (depending on their initiative). Effects that cause energy damage, but don’t specifically target you (such as deliberately walking into a fire), do not activate this contingency.Īuthor's Note: Many people have argued that one must pick the energy type when setting up the contingency. After the spell is cast, (since the party intends to immediately attack) the combat begins, and initative is rolled. ![]() This effect comes into effect fast enough to prevent some or all of the incoming damage. If ever targeted or caught in the area of a spell or effect that deals energy damage, you become subject to a protection from energy spell against the incoming energy type. Should you ever be made helpless against your will (such as when knocked unconscious, paralyzed, petrified, securely bound, or forcefully put to sleep), you are immediately subjected to magic jar, allowing you to possess nearby entities and continue the fight. Should you ever die, you immediately come under the effect of a breath of life spell.
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